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Three Latest POE 3.6 Juggernaut Main Skill Build

The Juggernaut is an Ascendancy class for Marauders. The Juggernaut class revolves around defenses, offering physical damage reduction by way of armour and endurance charges, life regeneration, and protection against slows and stuns. The tree also presents some offensive bonuses like accuracy and stun bonuses.

Path of Exile Exalted Orb

Basically, a Tank. The following is Inquisitor 3 most preferred expertise for Path of Exile 3.six Synthesis League, Storm Brand/Divine Ire/Winter Orb, plus the key make Guide for these 3 abilities are described beneath.

Molten Strike is an attack ability consisting of two parts: an initial melee attack hit plus a projectile attack.

Righteous Fire can be a spell that applies a buff around the player, swiftly burning themselves and nearby enemies. Additionally, it increases the player's spell damage. In Path of Exile 3.6 Synthesis, Righteous Fire Updated has Now granted 15% more spell harm when active at gem level 1 (from 20%), up to 28% a lot more spell damage at gem level 20 (from 39%).

Tectonic Slam is an attacking talent that slams the ground in front with the player, carrying out the location of effect damage. In Path of Exile three.6 Synthesis, Enhanced the description of your Tectonic Slam 'Charged Slam' likelihood enchantment.

1.PoE 3.6 Juggernaut Molten Strike Develop

This really is an advanced version of your make. Develop was produced for Synthesis League [3.6]. The key notion of the development is that we boost the physical damage in the axes, we transform physical harm into elemental harm. On account of the fact that virtually all of our physical harm just isn't meleed harm, we get the maximum increase harm of magma balls. Arc and Shock Nova consistently impose a shock on the enemies, also we've got an added boost inside the kind of a shock for 4 seconds, that is crafted around the ring - Concentrate.

Pros & Cons:
+ VERY tanky: many layers of defense
+ Lots of life: 9k without GG gear
+ Lots of harm
+ Can do all content
+ Excellent lab runner
+ Fast mapping
+ Can start on a budget, a good league starter too
+ Scales greatly with better gear
+ No clunky mechanics
+ Can do any map mod, rippy maps isnt a big deal anymore
- Not a "ZOOM ZOOM" character like deadeye TS\KB (but is it really a con? :P)
- could get expensive if you try to min\max the develop

Ascendancy:
1. Undeniable for harm, hit opportunity and attack speed.
2. Unstoppable for QOL.
3. Unbreakable for a lot of defense mods.
4. Unflinching as endurance charges have extra impact in endgame where physical harm is high.

Bandits:
Kill all. we need the points

Pantheon:
Major: Soul of Arakaali
Minor: Sould of Shakari

Gem Links:
Helmet:(6L)
Molten Strike - Multistrike - Combustion - Ancestral Call

Sword:
Whirling Blades - Faster Attacks - Blood Magic

Shield/2nd sword:
Anger- Herald of Ash - Enlighten

Boots:
Cast With Damage Taken - Immortal Call - Summon Lightning Golem - Ancestral Protector

Gloves:
Blood Rage

PoB Link:https://pastebin.com/DDucTWGu
Skill Tree:https://tinyurl.com/y53qrxjy
Example Link:http://www.pathofexile.com/forum/view-thread/2211489

2.PoE 3.6 Juggernaut Righteous Fire Build

Righteous Fire can be a skill that sets you and everything about you on fire, dealing burning damage over time. It uses your maximum life to scale its damage, so it’s very important to have a large life pool. The harm done to self can be overcome with enough max fire res and life regen.

Righteous Fire builds are most well known for their survivability. 8k-10k life pool combined with a few thousand life regens and 9 endurance charges makes you quite tanky, allowing you to complete every encounter the game has to offer with relative ease. The downside is that single target harm is mediocre in the toughest encounters. The fights are easy but long. Having said that, with good gear, pretty much everything beneath t16 dies quickly.

Not the easiest develop to get into. Degeneration from Righteous Fire is hard to counter early on, forcing most people to level with other capabilities and then switching to RF in the late 60s. But, with the right gear, you can start leveling with RF from the early 20s.

It's not a great league starter. The construct is pretty cheap to start but quite expensive to take to a decent level. Without a significant investment of about 20-30ex, the make is just ok. Just to get into red maps you’d probably need to invest around 5-10ex. So if you are looking for something budget and powerful, you should look elsewhere.

Pros & Cons:
+ 8k-10k life pool combined
+ thousand life regen
+ 9 endurance charges makes you quite tanky,
+ allowing you to complete every encounter the game has to offer with relative ease.
- The downside is the fact that single target damage is mediocre in toughest encounters.
- The fights are easy, but long.
- Having said that, with good gear, pretty much everything below t16 dies quickly.

Ascendancy:
Unbreakable > Unflinching > Unrelenting

Bandits:
Oak or Kill All.Oak - 1% life regenerated, 2% phys damage reduction
Kill All - 2 passive points. Oak's regen is nice early on, but loses its appeal when you have decent gear.

Pantheon:
Soul of Solaris (Major God) - make sure to unlock secondary powers
Soul of Tukohama (Minor God) - make sure to unlock secondary pow

PoB Link:https://pastebin.com/4VxXNMiN
Skill Tree:http://www.poeurl.com/chXq
Example Link:http://www.pathofexile.com/forum/view-thread/1985355

3.PoE 3.6 Juggernaut Tectonic Slam Make

This create was my starter develop for 3.6 that I accidentally pieced together over time. I was going to do another tectonic slam build though leveling with Facebreakers but I never found a point at which that construct would become better, so I embraced it and adjusted my develop to revolve around a Facebreaker instead.

With this make, you will do over 1 mil DPS, has over 6.9k EHP as good old life, as well as the character, will pay for itself as you make it, unlike the multitude of builds that require path of exile exalted orb to just get off the ground.

Pros & Cons:
+ Tons of damage, doesn't need levels or extra funding to scale up, you always one shot normal mobs
+ Extremely cheap
+ Scales very well with extra investment
+ Good clear speed with tectonic slam
+ Good amount of life and sustain in maps
+ Great lab running
- Gearing with flat damage can become awkward
- Not the tankiest build out there, see molten strike juggernaut

Ascendancy:
1.Undeniable
2.Unflinching
3.Unbreakable
4.Unyielding

Bandits:Kill all

Pantheon:
Mapping
Soul of Lunaris
Soul of Gruthkul

Bosses
Soul of Solaris
Soul of Tukohama

Gem Link:
6L (maximum harm):
Tectonic Slam - Melee Physical Damage - Added Fire Harm - Elemental Harm With Attacks - Elemental Concentrate - Concentrated Effect
4L:
Cast When Damage Taken (lvl 14) - Immortal Call - Lightning Golem - Flammability/Enfeeble
4L:
Shield Charge - Fortify - Faster Attacks - Blood Magic

The Rest:
Blood Rage
Flame Dash
Herald of Purity
Herald of Ash
Vaal Ancestral Warchief - Culling Strike

PoB Link:https://pastebin.com/DtKzR7N4
Skill Tree:https://tinyurl.com/y5eg95gg
Example Link:http://www.pathofexile.com/forum/view-thread/2458357